What Is a Drop of Rain Compared to the Storm

The Many
The many.jpg
Vital Statistics
Gender None
Race Hive Heed
Faction Own
Condition Unknown
Location Von Braun
UNN Rickenbacker
Body of the Many
Game(s) System Stupor 2
Vocalism Actor Esra Gaffin
Stephen Russell
[Source]
"
Exercise y'all not trust the feelings of the flesh? Our Biology yearns to join with yours.
"

~ The Many

The Many are an antagonist of Organization Shock ii, a biological hive listen accidentally created by SHODAN on Citadel Station during the events of Organisation Stupor, that has infested the Von Braun and UNN Rickenbacker.

History

The Many are a creation of the malevolent artificial intelligence SHODAN. During the events of the Citadel Station incident, the Hacker jettisoned Beta Grove, one of the four wildlife groves aboard Citadel Station, which SHODAN had been using for experiments with bio-engineered viruses.

Equally the grove hurtled through space, the mutagenic virus and mutated creatures stored aboard Beta Grove evolved at an accelerated charge per unit, eventually becoming a species of parasitic annelids with distinct personality, telepathic heed control, and genetic modification abilities. After thirty years of traveling through space, Beta Grove crashed on the fifth world of the Tau Ceti system, where the creatures thrived and evolved farther. The annelids developed a hive mind, becoming a monolithic entity which called itself "The Many".

Twelve years after Beta Grove crash landed on Tau Ceti Five, humanity's starting time faster-than-light transport, the Von Braun, was launched on its maiden voyage every bit a joint venture betwixt TriOptimum Corporation and the Unified National Nominate.

The crew of the Von Braun first assumed that the Many were some form of extra-terrestrial, alien life form which originated on Tau Ceti Five. In reality, they were non aliens, but beings akin to the mutants that SHODAN first engineered on Citadel Station, with forty-ii years' worth of extra refinements.

Five months into the trip, sensors aboard the Von Braun and its fastened escort vessel, the UNN Rickenbacker, received an apparently intelligent betoken from Tau Ceti V. Eager to claim credit for the discovery of extraterrestrial life, the commanding officers of both ships, captains Anatoly Korenchkin of TriOptimum and William Diego of the UNN Navy, led the exploration political party to the planet. In that location, both captains and the bulk of their party fell to the Many's influence. Korenchkin ordered the Hydroponics Deck of the Von Braun cleared of all personnel without any explanation to the crew. Soon, a large number of annelid eggs were shuttled from the planet and stored there.

Within days, a large portion of the crews of both the Von Braun and the Rickenbacker had been infected, while most of the two ships roughshod nether the command of the Many. Crewmen under the Many's psychic influence seized control of Von Braun's security systems (including XERXES, the ship's main Bone), turning them over to the Many's purposes, and began capturing or exterminating any remaining resistance, sending some to be consumed to farther increment the Many'south biomass. The Many itself, growing speedily, eventually began clogging the insides and enveloping the outsides of both ships (appearing like a large worm), and manifested a Brain deep within itself. The Many was going to use the Von Braun to spread throughout the milky way, including Earth, where it intended to incorporate all life, including humanity, into its collective, equally it has done with Von Braun's and Rickenbacker'due south crews.

Followers

Notable followers of the Many include:

Enemies:

  • XERXES
  • Hybrids (Pipe, Shotgun, Grenade)
  • Robots (Security, Set on, Maintenance)
  • Cyborgs (Midwives, Assassins)
  • Monkeys
  • Rumblers
  • Psi Reavers
  • Arachnids
  • Grubs
  • Swarms
  • Eggs
  • Turrets
  • Protocol Droids
  • Security Cameras

Nigh of these enemies can be turned to your side past Hacking (Turrets and Security Computers) or using the Imposed Neural Restructuring Psi Power (Hybrids, Monkeys, Cyborgs and Rumblers).

Humans:

Hydroponics Deck:

  • Marc Miller
  • Muldoon
  • Erin Bloome (equally a Cyborg Midwife)

Operations Deck:

  • Malick
  • Turnbull (as a Shotgun Hybrid)
  • Wood

Command Deck:

  • Anatoly Korenchkin (later on transformed into a Psi Reaver)
  • Norris

UNN Rickenbacker:

  • William Diego (afterwards came to his senses)

In-game

System_Shock_2_-_The_Many-2

System Shock 2 - The Many-2

All messages from the Many to soldier G65434-two

"
What is a drop of rain, compared to the storm? What is a thought, compared to a mind? Our unity is full of wonder, which your tiny individualism cannot even excogitate.
"

~ The Many

The Many, being a psionic hive listen, have the power to broadcast psionic signals and letters beyond vast distances, and contacts the player direct several times throughout the game. Its voices come across as a mix of a deep, threatening male voice, a at-home, gravelly male voice and a higher, emotionless female person vocalisation. All three voices speak as one, although at times 1 is slightly ahead or behind of the others, and they alternate speaking over each other. The relatively calm, soft phonation of the Many can be contrasted with SHODAN's chaotic, metallic speech patterns, and the Many spends much time preaching the beauty and warmth of the mankind while denigrating the coldness of metal and machine. They refer to SHODAN equally "The Machine Female parent", claim that they take become more than powerful than she, and repeatedly request the player (a cybernetically enhanced man, and thus straddling the line betwixt flesh and motorcar) to embrace his biology instead of her technology.

The crew members afflicted by the Many are usually distinguished by their morphed voices in several sound logs that are encountered by the player.

Late in the game, the player uses an escape pod on the Rickenbacker to launch himself into the body of the Many. Eventually, the histrion reaches the chamber containing the Many's Brain and destroys it. The Many live long enough to leave a parting message, warning the player to "beware the machine mother".

Much of the Many's personality tin can be summed up in the outset psionic message they transport to the histrion.

Forces

The hive heed of the Many controls the extant branches of its species. Most of the information institute in-game well-nigh the nature of the Many and its subordinates is gleaned from research performed by the player on organs plant on diverse enemies, likewise as several logs left past a man named Prefontaine, a scientist aboard the Rickenbacker who was abducted by the Many.

The different forms of the annelids are every bit follows:

  • Eggs: Large, waist-high, flesh-colored spherical pods that hold annelid worms, swarms, or sacs of toxins. These containers are found on many decks of the Von Braun and the Rickenbacker, where they are normally tucked into areas away from where violence is expected and often guarded by annelid creatures. Eggs are birthed from a special site inside the Many's biomass, where they are created from consumed biological matter. They are apparently unsuited for life aboard starships and need to be tended lest they die prematurely. In addition, they erupt violently when approached as well closely by entities not part of the Many, showering the area with their harmful contents. However, they are also a source of annelid tissue, which tin be researched and used by the histrion for beneficial furnishings. Eggs produce a unique sound, which 1 witness in the original exploration squad described every bit "music".
  • Chow: Genetically female person, these grubs invade and swallow the human's inner trunk, subsuming their volition, before using them as a boob of the greater whole. The eggs and worms of Organisation Shock 2 are somewhat analogous to the Conflicting eggs and Facehuggers of the Alien series. Worms move slowly by slithering, only some show the ability to leap about 5 to six feet into the air, making them more difficult targets at shut range. While nigh worms burst forth from eggs, many are found in warm, moist areas. Since many items in the game are in nooks and crannies, a histrion may be taken by surprise when worms spill out of ducts, toilets, gratings, or even dead bodies to set on.
  • Hybrid: A combined annelid/human. The worm has attached itself to the human being host, taking control of the body and facilitating physical changes. Hybrids accept increased levels of strength and aggression due to elevated production of adrenaline or other organic substances. In the game, they attack with either a Pipe, Shotgun, or past throwing Grenades. They are the kickoff blazon of enemy that the player sees, and the almost mutual. Only enough of the host'south mind remains to occasionally warn the player to run away, brand apologies for attacking, or to plead for its ain decease.
  • Rumbler: A further evolution of the Hybrid. If one looks closely, one can come across the remnants of the former human (the face up in item) in the now massively mutated brute. In this phase, dumbo musculature grows all over the torso, and the torso undergoes massive development in all physical attributes, condign a hulking humanoid monstrosity. Withal, the brain stem atrophies, and all command is provided by the cells of the torso. The resulting creature is substantially a fast, tough, aggressive biological killing automobile. Research performed on a Rumbler organ suggests that the body is designed to protect the hyper-developed, but unconnected, brain for another, farther office in the life-cycle.
  • Psi Reaver: The concluding development stage of the Hybrid path. Information technology consists of a powerful Psi projection, and a small-scale brain structure which is usually hidden abroad. The brain structure is physically delicate, and cannot move or attack. However, the brain's massive mental and psionic abilities let it to create a floating, tentacled Psi projection that can employ powerful psionic attacks. If the Psi projection is destroyed, it volition fade away, and then reappear afterwards a short fourth dimension. If the Reaver'south brain is destroyed while the Psi projection is gone, this projection will be recreated one concluding time every bit a more physical construct, which bursts into pieces on its expiry. The fate of the Rumbler bodies whose brains get Reavers is never explained in the game, though i could assume that they are taken back to the master creature to be "recycled". There is also a unmarried Greater Psi Reaver which can exist found guarding the Encephalon of the Many. This Reaver is different in that information technology has a darker colour, carries more than Hit Points, and possesses a much more than powerful psionic assail. Notwithstanding, its weakness is still the helpless brain structure.
  • Baby Arachnid & Adult Arachnid: Information technology's unclear what, if whatsoever, role the Arachnid has in the master life-bike of the annelids. They are most probable defenders of the Many. These proto-arachnids are not true terrestrial arachnids, simply an annelid course templated on the Earth spider, except much, much larger. Arachnids are capable of poisoning the player with their bite. Two types are encountered: small arachnids (possibly younger) about the size of a small domestic cat, and large ones which are larger than the average domestic domestic dog. A rare form of the big arachnid is semi-invisible and thus hard to observe visually, although all arachnid variants tin can be easily noticed past their distinctive hissing racket. Prefontaine speculates in i of his logs that the Arachnids are used for fast attacks, usually created by the option of the Many, and probably "cheaper" than Rumblers in terms of biomass needed, due to their size. This could be the reason why they are bully in number.
  • Swarms: Genetically male person in contrast to the annelid worm, these creatures consist of a small swarm of biting fly-like insects, leap by a sub-psionic link. The Swarms are non a office of the normal Annelid life cycle. They are merely drones (although since eggs are produced within the Many itself, it's unknown what office Swarms play outside of that production site). Emerging from certain eggs, Swarms only alive for xx seconds. They set on nearby humans and endeavor to feed on them to extend their own life before they wane. Some of them succeed equally certain Swarms are plant in corpses or other biomaterial. They are finer invulnerable to whatsoever grade of conventional attack, and the only option is to abscond until they dice on their own, every bit their lifespan is their greatest weakness. The merely known mode to kill a Swarm is by using a very powerful experimental anti-annelid weapon.
  • Blackness Eggs: A new, unnamed form of annelid is mentioned in the game, only never (actively) encountered. Upon entering the Rickenbacker, SHODAN informs the actor of a number of black eggs spread throughout the first deck of the ship. She explains that these eggs will eventually hatch a new grade of annelid "which y'all will have no hope of destroying", and demands that they be destroyed. The eggs are like to the standard eggs of the Many, with the exception of beingness red and black rather than mankind-colored, and the fact that they do not open to release their contents when the player gets close. All of the black eggs on the deck accept to be destroyed, otherwise SHODAN will not permit the player to access the chief role of the bridge of the Rickenbacker.
  • Encephalon of the Many: The Brain of the Many is a large, pulsating orb and hive mind, non unlike the annelid eggs in shape simply much larger in size. It'due south the source of various psychic transmissions that the player receives from the Many, and also the player'southward final opponent within the Many's biomass. The Brain sits within the centre of a large round sleeping room within the biomass that surrounds the Rickenbacker. While it has no offensive capability, it's guarded by a number of Rumblers (and tin summon more equally they are killed), Psi Reavers (including the sole Greater Psi Reaver), and arachnids. The Brain's almost distinctive characteristic too its body is the presence of three "stars" that orbit the Brain itself. These stars fly around the Brain and deed every bit nodes that defend information technology. All three stars must be shot down before the Brain can be attacked (although one Psi Power can be used to bypass this defense force). Once sufficiently damaged, the Encephalon explodes and fades, although the hive mind survives without the concrete Brain for a little longer, enough time to denounce the player for his cruelty ane last time, and to make a warning against SHODAN.
  • Cyborg Midwife: The simply cyborgs directly under the control of the Many, Cyborg Midwives are fashioned from the nurses of the send. Their purpose is disposed to the eggs of the Many, as un-augmented caretakers kept dying effectually the eggs from the toxins. Cyborg Midwives are female human cyborgs whose upper body is mostly intact (save large portions of skin, particularly on their face) and have a car-similar skeleton. They accept a laser weapon congenital-in their right arm, and armed with a fairly effective melee assail. Every bit they're cyborgs, midwives are more vulnerable to Armor Piercing ammunition and EMP attacks. Designed to be "nurturing mothers", their nervous systems have had major bypasses made. An implant at the base of operations of their spine provides most control, with little input coming from the brain, other than to make various "kindly" and "nurturing" statements.
  • Body of the Many: The penultimate phase of the game takes the actor into the Many's trunk, consummate with internal organs and digestive system. The torso is shown on transport sensors as having wrapped itself around the ii vessels. Numerous creatures live inside it, acting as defensive organisms akin to white blood cells. It's also shown in other areas of the send such as the Hydroponics Deck.

​Strategy

Encounter: Brain of the Many

Quotes

  • "What is a driblet of pelting, compared to the storm? What is a thought, compared to a mind? Our unity is full of wonder, which your tiny individualism cannot even conceive."
  • "We do non know death - just change. We cannot kill each other without killing ourselves. Is your vision so small that you cannot see the value of our manner?
  • "Practice you not trust the feelings of the mankind? Our biology yearns to join with yours. We welcome you lot to our mass. Just y'all puzzle usa. Why do you serve our mother? How can you choose common cold metal over the splendor of flesh? But you fearfulness us. We hear your thoughts, and they rage for your brothers you lot believe dead. But they are not. They sing in our symphony of life. We offering some other run a risk to join us. If you choose to lie down with the machine, we will rend you apart, and put you separate from the joy of the mass."
  • "Life grows within the womb of these walls, life that has never seen the surface of the Earth."
  • "Babies must slumber. Babies must residue. Wise is the one who does not waken them. Leave this place now, or we will wound you, as you have usa."
  • "Submit to the biomass, and your suffering will stop."
  • "The individual is obsolete. When you and your kind are extinct, we shall cleanse our collective memory of the stain of your beingness."
  • "We are many, and you are 1. How can you hope to prevail against us?"
  • "You seek your assembly, but you lot cannot find them. You are so very alone. How does information technology feel to be i against the infinite?"
  • "Mistrust is the tyranny of the individual. Your own kind sees you as a threat. Why exercise you lot murder our unity? No matter - the line is drawn. Yous will terminate to be. Information technology is just a question of who volition bring your finish: u.s., or you?"
  • "You have wounded XERXES, simply we will not allow him to exist destroyed. Come across if the machine female parent treats her servant with such devotion..."
  • "The machine female parent told united states of america of the planet of her nativity. We know how you lot take harmed this identify with your pollution, your violence, and your discord. But when nosotros arrive there, we will cleanse the surface of that identify, and merge it with the harmony of the Many."
  • "The motorcar mother conceived us, just with every moment, we are reinvented. She cannot imagine our infinite chorus."
  • "Perhaps nosotros judged you too...hastily. We feel in that location is room for us to coexist. After all, we are both children of flesh. Why not join with us against the machine mother?"
  • "Do you think yous can defeat us with your wire and steel? We offered yous the ecstacy of our union, and yous chose the vacuum of technology."
  • "Y'all were warned. Prepare to exist cutting downward by the progeny of our joy."
  • "We welcome yous to our biomass. We invite y'all to spread yourself out on our warmth. One of our many will exist there to assist you before long..."
  • "The machine female parent cannot help y'all inside the biomass. Her coldness is not welcome within the warmth of our flesh."
  • "You tear our very flesh with no idea of compassion. Do you think we will sit down idly by while y'all decadent the very womb of our existence?"
  • "We experience y'all moving within of united states of america. The sensation is...repulsive."
  • "Your fourth dimension is running out. This place is a womb, where we grow our hereafter. Your weapons fail. Your ammunition runs low. And you've yet to see our well-nigh cute cosmos. All you accept is your hatred, and your...individuality. At present, don't you lot wish you'd joined the states? Would you then experience so alone?"
  • "The cease is near. Shortly you shall run into our final face. But practice not despair. Surely the void is preferable to your pointless, solitary struggle."
  • "Do y'all know what you have wrought? Our tragedy is written by your mitt..."
  • "We die. Beware the motorcar mother. She is a stranger to everything nosotros cherish..."

Gallery




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Source: https://shodan.fandom.com/wiki/The_Many

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